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README.md |
BaroviaProject
An unofficial (Work in Progress) fan recreation of a part of Barovia, fully explorable in first person view made by Hugo Bonin. I would like to release this for free (if Wizards of the Coast is ok with that) when it's ready as an exploration/sightseeing game.
Release
I hope to release version 1.0 for the end of 2021. 2022 will be spent creating the Castle interior maps. Stay tuned for updates! =)
Powered by:
- Unreal Engine 5.0
- Quixel Megascans
- MAWI United
- Freshcan3d
Thanks
I would like to heartfully thank the following people:
- Lucas "Lucastucious" Peter, who help for the development;
- Ales Rajar from CGMontreal, who donated amazing assets for the project;
- Travis Savoie, who gave the rights to use his wonderful soundtrack Into The Mists;
- Marc Jodoin, advising/testing/archiving;
- Jean-François Martin, testing/advising;
- Matis Bonin, testing/advising;
- Jessica Bergeron, for her relentless motivation and support;
- Marcin Roszkowski, discord moderator;
- Georges Von Zarovitch, who helped sharing the project through Mists of Ravenloft;
You, the supporters, who were an amazing source of motivation and information throughout this adventure. I would not have gone far without you guys. Thank you.
The Barovia Project is powered by:
- Unreal 5.0
- Quixel Megascans
- MAWI United
- Freshcan3d
The Barovia Project is an unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.